Friday, December 16, 2011

A Fate Worse Than Game Over

One feature of video games I like that I don't seem to see as much as I'd like lately is the ability to fail without a simple game over or restart. I just think that is really entertaining to make a bad choice or just generally screw up in a game and be rewarded with the game changing in some way that is meant to make me feel guilty. It sort of bothers me when I see the lazier side of this, like in the first Assassin's Creed didn't do anything to discourage the player from wanting to kill civilians, so attacking them just drains the player's health. I find it way more interesting when a game predicts the bad behavior of its players and responds to it in a unique way. A good example of this is getting swarmed by angry cuckoos in Zelda games.

Thursday, December 15, 2011

Poverty Haul 12/15/2011

Today I was out shopping for the holidays, and I figured that, since I was out, I should hit up some of the usual spots in search of poverty games. I was in the same plaza as a Game Stop, so I went there first, but it was a waste of time as usual. There was some Friends trivia game for PS2 for a couple of bucks, and I probably could have been talked into purchasing it if I were out with friends, but since I was alone I walked away from it. Maybe another day. Next, I went to my preferred local used game store, Game On, which generally has games in pretty good condition for a reasonable price. They hadn't had a new influx of SNES or NES game in a while, so I was pleased to see that they had restocked a bit. I picked up Pit Fighter for the former because it is awful and StarTropics for the latter because I know people that like it.

Mega Man & Bass: Not A Fishing Spinoff

I've written about Mega Man quite a bit here on the site, probably because with the sheer amount of games in the series there is bound to be some overlooked gems and some bad games. I am quite fond of the series, so that is probably why I have mostly focused on the stuff that I like, so I guess that makes this article something of a turning point. Now, Mega Man & Bass isn't really a bad Mega Man game, but it isn't a great one either. Don't be surprised if I ever write about another game in the franchise that I like, considering I haven't written about Maverick Hunter X or the Zero series yet, but with this game it feels like things are probably trending down into the inevitability of things like Mega Man X7, Mega Man Network Transmission, and Mega Man Soccer.

Saturday, December 10, 2011

The Disappointment of APB

Very few games have disappointed me as much APB: All Points Bulletin. I was initially sold on the concept alone: a GTA-style MMO based around cops and robbers. It seems like such a great idea, and since it was being developed by Realtime Worlds, the company formed from ex-GTA staff that made the excellent Crackdown, I had a lot of faith that it would be pulled off. Add on to that a really complex system of character customization, and I was really excited for the game. When I finally played the game I was massively disappointed because it just isn't fun. The concept is still great, and I don't think the game itself isn't salvageable, but it will never be the game I wanted it to be.

Thursday, December 8, 2011

SmackDown! 2 Knows My Roll

I've said before that there are only two wrestling games worth playing: WWF No Mercy for the N64 and WWF SmackDown! 2: Know Your Role for the PS1. While the former is technically a better game, the latter has always been my favorite. It was made by Yuke's, whom make most all the wresting games since 2000, as well as UFC games, Berserk games, and the strange Evil Zone. SmackDown! 2 is fast paced, has a lot of wacky shit, and also happens to come from the era in which I watched the stuff. My opinion is no doubt clouded by nostalgia, but I contest that it is a fun game, with lots of entertaining things to do. At the very least, it is the only game I can think of that let me create a horrific effigy of Mega Man.